Your ref : http://code.msdn.microsoft.com/windowsdesktop/DirectX-11-Video-Renderer-0e749100
Dear Sirs,
So ... that project creates a DLL, which isn't a standard EVR so I have no clue how to fire it up.
Feeback states that the only way to test it is to use a closed source version of topedit in the Windows 8 SDK.
That isn't very helpful as that doesn't demonstrate how to use the thing.
Please provide sample code - the simpler the better that demonstrates how to use this DirectX11 Video Renderer or a derivative to throw a video texture on some simple geometry on the screen.
As a follow up, please demonstrate multiple video textures playing simultaneously to demonstrate the API supports this feature. If it doesn't, please add this support :)
Sorry to give you a hard time but I need a solid video API and if Windows doesn't provide one, it's time to look to other operating systems for a robust solution.
Regards,
Steve.
Dear Sirs,
So ... that project creates a DLL, which isn't a standard EVR so I have no clue how to fire it up.
Feeback states that the only way to test it is to use a closed source version of topedit in the Windows 8 SDK.
That isn't very helpful as that doesn't demonstrate how to use the thing.
Please provide sample code - the simpler the better that demonstrates how to use this DirectX11 Video Renderer or a derivative to throw a video texture on some simple geometry on the screen.
As a follow up, please demonstrate multiple video textures playing simultaneously to demonstrate the API supports this feature. If it doesn't, please add this support :)
Sorry to give you a hard time but I need a solid video API and if Windows doesn't provide one, it's time to look to other operating systems for a robust solution.
Regards,
Steve.