Hi, I have an RGBA ID3D11Texture2D that I want to display on screen in an application window that I create. I've followed relevant tutorials about creating a swap chain, and render target views, but I can't figure out how to actually make my texture show up on the screen. I tried to get the back buffer as an ID3D11Texture2D from the swap chain and then copy my texture into it using CopyResource, but that didn't work. Any ideas?
Thanks!
Abhishek Bhargava